To convert existing assets from Maya or mental ray to Arnold for Maya, a sample mrShadersToArnold.py conversion script is available in the
\docs directory of the MtoA installation folder. For example, in Windows it would be here:
This simple script converts unsupported materials (Phong, Blinn, mia_material, etc..) to an Ai Standard shader.
- Load the script (as a Python file *.py), and the following message should appear.
- Choose to convert all of the shaders or just those selected in the Hypershade window.
The Maya shaders will be converted to Standard shaders, and a '
ai' suffix will be added to the shader name.
The converted Standard shader will approximate the attributes of the Maya shader.
Blinn shader converted to Ai Standard shader