Third Party Shaders

Installation

The recommended way to install third-party shaders is to use the ARNOLD_PLUGIN_PATH environment variable. For example, set the ARNOLD_PLUGIN_PATH environment variable like so:

 

ARNOLD_PLUGIN_PATH=C:\solidangle\alShaders\bin

 

With alshaders for example, you would add these lines to Maya.env:

ARNOLD_PLUGIN_PATH=C:\solidangle\alShaders\bin
MTOA_TEMPLATES_PATH=C:\solidangle\alShaders\ae

 

There are several third-party shader resources available for the Arnold plugins, as listed on the Solid Angle website.

These third-party shaders, extensions, and integrations are not developed or supported by Solid Angle but are provided for your convenience.

 

 

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