This manual contains tutorials designed to better explain certain points about using Arnold and MtoA in practice. To get the most out of these tutorial topics, we recommend you work through them on your computer using Maya and MtoA.
Note that although Maya and MtoA have been used in these tutorials, much of the material is really about Arnold in general and so is also relevant to users of other Arnold software plugins.
Many of the scene files provided with these tutorials can also be found on the learning scenes page.
Tutorials on converting mental ray scenes to MtoA can be found here.
The tutorial topics are:
- Introduction to Arnold for Maya
- Learning Scenes
- Material Library
- Understanding Physically Based Rendering in Arnold
- Gamma Correction and Linear Workflow
- AOV Tutorials
- Removing Noise
- Rendering Tutorials
- Volume Tutorials
- XGen Tutorials