Color shader which produces a wire-frame style output (as RGB).
Determines how the mesh is represented. Quads will render as polygon faces. If triangles is selected, polygons will be broken up into their triangular tessellation. Patches are not currently supported.
The color used to represent the polygon faces.
The color used to represent the edges.
The thickness of the edge lines of the polygon faces.
When enabled, the line width will be set in screen space pixels instead of world units.
Right sphere has raster space disabled