range

Class

Shader

Output

RGB

synopsis
Remap input from the [input min, input max] range to the [ouput min, output max] range linearly. The result is not clamped unless smoothstep is on, and the result is interpolated smoothly and the result is clamped in the [output min, output max] range.

 


 

input

...

input_min

...

input_max

...

output_min

...

output_max

...

smoothstep

...
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