Arnold for Maya 2017

Arnold for Maya is included with a default install of Maya 2017 via the mtoa.mll plug-in. This plug-in is auto-loaded, and Arnold is set as the preferred renderer in Maya. More information about Arnold for Maya can be found in the Autodesk Maya User Guide. More information about changes to rendering in Autodesk Maya 2017 can be found here. 

A guide to transitioning to Arnold for Maya 2017 can be found here. 

Release Date

July 25, 2016

This version uses the Arnold 4.2.14.0 core.

DOWNLOADS

ARNOLD BUGFIXES 

Lights

    • Arnold lights (area light, skydome light, photometric light, mesh lights) can now be created from the Light Editor, visualized in the viewport, and used as light sources.

    • (Note: skydome and mesh lights wip).

    • Color management is supported by the Ai Skydome light and Ai Sky shader.

    • Light blockers are supported in the viewport.

Shaders

    • You can render in the Hypershade Material Viewer with Arnold.

    • Nodes from the lookdevKit plug-in are supported by Arnold.

    • Arnold shaders support the custom mode (hotkey 4 mode) in the Node Editor and the Hypershade, and the Lookdev template view in the Hypershade Property Editor.

Support in Viewport 2.0 for the following features:      

    • Stand-ins are supported in the viewport in different draw modes; for example: Wireframe, Shaded, and Bounding Box, and so forth. Instancing of stand-ins is also supported.

    • Volume node.

    • Ai Sky shader display.

    • Arnold shaders support smooth mesh preview, including all the OpenSubdiv modes.

Color management

    • Maya Color Management is now supported by the Arnold RenderView, where you can change the view transform from the preferences.

    • The automatic conversion of any texture to the .tx format now supports Maya color management. The input color space and the rendering color space are now used by maketx to color manage the texture just before the mip-mapping.

    • (Note: MakeTx awaiting integration)

AOV's

    • AOV's can now be exported from / imported into a scene, and overrides created via the Maya Render Setup system.

UV Tiling

    • All 3 UV tile modes (0-based, 1-based, UDIM) are now supported by Arnold.


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