The following shaders are available with MtoA:
- Ai UserData Shaders
- Displacement
- Maya Shaders
- Surface
- Shading Engine - Surface shader
- Shading Engine - Volume shader
- Texture
- Volume Shaders
- Third Party Shaders
When using Color Management in Maya (2017), normal maps, vector displacement maps and HDR maps should be set to RAW. More information can be found here.
Tutorials that cover writing shaders for use in MtoA can be found here.