Tx Manager

The 'Tx Manager' can be used to automate the process of converting Maya texture files and Ai Image files to .tx file format directly within Maya. It enables conversion of textures from within the current scene or all of the textures within a folder (and its subfolders). You can also specify if you want to convert specific textures. More information about the use of .tx can be found on the maketx page. The Tx Manager can be accessed from both the Arnold menu and the MtoA shelf.


TX Manager window


A video that demonstrates how to use the Tx Manager can be found here.

Use Scene Textures

This shows the file textures that exist within the current Maya scene. 

  • (tx) means that the original texture and the processed .tx texture are available.
  • A blank space before the file pathname means that only the .tx texture is available (without the original unprocessed file).
  • ~~ means that the texture is missing or the pathname is incorrect.

Double click the file pathname to view the texture in the Attribute Editor

Mudbox tile textures are not supported and will not be listed as scene textures.

Refresh

Searches the current scene for available textures and lists the texture paths in the Tx Manager window.

Select all

Selects all of the available texture files within the scene.

Select Unprocessed

Selects any textures that have not been processed as .tx files.

 

Use Textures in Folder

Uses the textures files that exist within the 'Textures Folder'.

Search in subfolders

Option to search subfolders under the path set by the 'Textures Folder'.

 

Create

Create .tx textures

Starts the conversion of texture files to .tx file format. If cancelled, this process will finish after the current file has been processed.

Maketx Options

Enables you to add parameters to the conversion process. The default parameter uses the flags -u (update image) and --oiio (OpenImageIO).

Delete

Delete .tx textures

Deletes any .tx texture files in the texture folder.

 

Processed textures (.tx) will only be used when the 'Use Existing .tx Textures' option is enabled under Textures in the MtoA render settings window.

Tx Manager supports the same file formats that maketx does:

 

BMP
Cineon
DDS
DPX
FITS
HDR/RGBE
ICO
IFF
JPEG
OpenEXR
PNG
PNM
PSD (flattened)
RLA
SGI
Softimage PIC
Targa
TIFF
Zfile
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