sky

Class

Shader

Output

RGBA

Synopsis
This shader is intended to be used as a global environment shader (or a background shader in Arnold terms), thus affecting all objects in the scene. By default it has a simple white color, and will illuminate the whole scene evenly using this color. For image based lighting, use the Skydome light node instead.

 


 

color
The color to be used as the environment. This could be mapped to an image probe.
intensity
A multiplier for the color.
visibility
This sets whether the Sky shader is visible to the camera's rendered output or not.
opaque_alpha
The opacity settings of the sky shader, as seen in the camera viewport. Useful when scene geometry visibility is blocked by the sky node. 
format
How the environment / image will be interpreted. The type of map connected can be set to Mirrored Ball, Angular or Lat-long.
X_angle
Provides an X orientation for the sky based on euler angles.
Y_angle
Provides a Y orientation for the sky based on euler angles.

 

Z_angle
Provides a Z orientation for the sky based on euler angles.
X
Links the X axis against an object's orientation.
Y
Links the Y axis against an object's orientation.
Z
Links the Z axis against an object's orientation.
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