wireframe

Class

Shader

Output

RGB

Synopsis
 


Color shader which produces a wire-frame style output (as RGB).

 


line_width
The thickness of the edge lines of the polygon faces.


fill_color

The color used to represent the polygon faces.

line_color

The color used to represent the edges.

 

raster_space

When enabled, the line width will be set in screen space pixels instead of world units.

Right sphere has raster space disabled

edge_type

Determines how the mesh is represented. Quads will render as polygon faces. If triangles is selected, polygons will be broken up into their triangular tessellation. Patches are not currently supported.

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