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Image rollover
0pepe-volume.jpeg
1pepe-wire.jpeg

Polymesh rendered as a volume (rollover image).

Noise connected (through Range shader) to Displacement of Standard Volume.

Step Size 0.1, Volume Padding 0.05.


When the Step Size is positive, it turns a polymesh into a volume and its value is used as the base step for raymarching the volume. 

Note

The mesh should be closed and not have anything self-intersecting, otherwise the volume may not render correctly.

Info

You must add a Step Size value and assign a Standard Volume shader for the mesh to render as a volume.

Info
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A tutorial that covers how to render a polymeshas polymesh as a volume can be found here.

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