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In this tutorial, we will cover how to convert a scene that has been setup for use with the mental ray renderer to MtoA. We will cover how to use vector displacement on the leg and tentacles of the Killamari character. We will also cover Override Sets to add subdivision to create a smooth looking mesh. 

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That's it. Congratulations, you have successfully converted a scene from mental ray to MtoA! completed this tutorial. Now go out there and explore new worlds of rendering!

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