Page Information

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

We will assign a glass material to the cockpit glass. In this scene, the glass has been modeled without thickness. This will render incorrectly because glass has a thickness in the real world and Arnold is a physically accurate accurate renderer. Select the glass objects and extrude them slightly. 

...

  • As with all non-opaque geometry in MtoA, you should disable 'Opaque' in the Arnold attributes for the geometry.

...

To visualize the thrust effect, we must first enable Atmosphere Atmosphere Volume.

  • Go to the Environment tab of the Render Settings. Connect an Atmosphere Volume to the Atmosphere attribute.

...

The exhaust thrust appears too long. We can limit the distance of light from the spot light by using an Ai Light Light Decay filter.

  • Under the Light Filters tab, add an Ai Light Decay filter to the spot light.
  • Enable Use Far Attenuation and increase the Far End to around 600.

...