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This tutorial is a beginners guide to using splines with XGen and MtoA. It shows you how to create the hairs for a jumping spider model using a combination of XGen Splines and Maya's Paint Effects and deformation tools with Arnold's render curves. We will also cover ways to shape and deform the curves to create a more realistic result. Finally, we will shade and light the spider model itself to achieve a believable 'electron microscope' photographic look.

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