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  • Select the book geometry and assign an Ai Standard Surface shader to them. Connect a Maya 'Triple Switch' node to the Color attribute of the Ai Standard Surface shader.
  • Select the book geometry and click on 'Add Surfaces' on the Triple Switch node (you may need to copy the Attribute Editor tab to do this).

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Center

Multiple colored ramp textures connected to the same Standard Surface shader and a Triple Shading Switch node

 

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