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Info

A tutorial that uses the Flakes shader can be found here.

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A typical workflow would be to connect Flakes to the 'Normal Camera' of Standard Surface

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Flakes connected to Normal Camera and Metalness of Standard Surface (via a Range shader)

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Density

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Tip

You can use the Mix shader to mix multiple Flakes shaders together with different Density and Normal Randomize values. In the car paint example below, a second Flakes shader has been used to create brighter flakes that are visible around the highlight.

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Two different Flakes shaders combined together with a Mix shader. Download the shader here.

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Depth

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IOR

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Normal Randomize

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Coordinate Space

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Output Space

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