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titleOffscreen Color

Multiexcerpt
MultiExcerptNameoffscreen_color

There may be areas visible in the specular reflections which are outside of the background plate; so called offscreen areas. This parameter defines the color used for these offscreen areas; you can link a texture for instance.

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includeLabeloffscreen_color

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Offscreen Color found under Arnold attributes of image plane

 

 

 

 

Multiexcerpt
MultiExcerptNameSkydome Light Sampling
Note

Skydome Light Sampling

The Shadow Matte shader requires more than 1 sample to avoid noisy shadows. This is because it is computing a ratio of shadowed/unshadowed lighting, and to get a good estimate of that it requires multiple samples.

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includeLabelsamples
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