Page Information

Title: Specular  
Author: Lee Griggs Feb 21, 2017
Last Changed by: Lee Griggs Apr 24, 2018
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Incoming Links
Arnold for Maya User Guide 5 (4)
    Page: Rendering Your First Scene
    Page: Creating Grass with Splines
    Page: Preparing the HDRI
    Page: Anisotropic Brushed Metal
Hierarchy
Parent Page
    Page: Standard Surface
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Outgoing Links
Node Reference (1)     Page: standard_surface
Arnold for Maya User Guide 5 (3)     Page: Specular BRDF (Bidirectional Reflectance Distribution Function)
    Page: Specular
    Page: Range