Anisotropic Brushed Metal

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Anisotropic brushed metal effect visible in the base of the pot above

 

This short tutorial will show you how to create a realistic steel shader with anisotropic reflections.

 

  • Start off by opening the scene. It contains a pot with a base object. Select the object 'Base' and assign an Ai Standard shader to it.

 

 

Ramp connected to Specular Anisotropy attribute of Standard shader

 

 

 

 

 

Bump Map

 

 

 

 

 

 

More information about anisotropic reflections can be found here and here.

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