Thin Film

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Thin Film reproduces the effect of thin film interference on a surface.

 

 

Thickness

Defines the actual thickness of the film between the specified min and max thickness (0 to 2000 (soft min/max)). This affects the specular, transmission and coat components. Normally this would be something like a noise map to give some variation to the interference effect. If the thickness becomes large like 3000 [nm], the iridescence effect will disappear, which is a physically correct behavior.

IOR

The refractive index of the medium surrounding the material. Normally this is set to 1.0 for air.  

The IOR for water is 1.33 and soap is about 1.5. Therefore the IOR for a soap bubble should be in the 1.33-1.4 range.


Soap Bubble

 

The following Standard Surface shader settings were used to create the bubble image above.
Base: 0
Specular: 1
Specular Color: 1 1 1
Specular Roughness: 0
Specular IOR: 1.0
Transmission: 1
Transmission Color: 1 1 1
Coat: 1
Coat IOR: 1.5
Thin Film: IOR 1.4
Thin Film Thickness: 500 [nm]


A gray scale map should be connected (through a Range shader) to Thin Film Thickness if variation in the Thin Film is required.

 

More Information about soap bubble color and film thickness can be found here.

 

Thin Film can be used for materials other than bubbles. For example, in the image below it has been used to represent the colored reflective coating on a beetle.

 

How Thin Film is Modeled

How to Map IOR values from Thin Film to Standard Surface

 

A gray scale map should be connected (through a Range shader) to Thickness if variation in the Thin Film is required.

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