The following steps go through the process of rendering a head model (kindly provided by Lee Perry Smith) as an XGen archive. 

Export XGen Archive

 

When exporting geometry as an archive, ensure that the name has no colons. For example, a mesh named Head:Group3919Shape will not export properly as an archive using XGen. Deleting the colon will fix the problem.


You should see the Export Selection as Archive(0) Progress window when XGen is exporting the mesh:

If the archive has not exported correctly, check that the MtoA Render Settings are loaded prior to exporting.

Create XGen Description

 

Preview Viewport Display

Lower the Preview/Output Percent

 

 

Import head material into scene

 

Primitives Placement

Density

Increasing the Density will increase the number of primitives.

Size

Generate Primitives

Spacing

 

Log file

00:01:46 1552MB | -----------------------------------------------------------------------------------------
00:01:46 1552MB | geometric elements: ( min) ( avg.) ( max)
00:01:46 1552MB | objects (top level) 4 ( 4) ( 4.0) ( 4)
00:01:46 1552MB | objects (procs) 378001 ( 0) ( 1.4) ( 266256)
00:01:46 1552MB | polygons 320953 ( 1) ( 80238.3) ( 320940)
00:01:46 1552MB | -----------------------------------------------------------------------------------------
00:01:46 1552MB | triangle tessellation: ( min) ( avg.) ( max) (/ element) (% total)
00:01:46 1552MB | polymeshes 641882 ( 2) ( 320941.0) ( 641880) ( 2.00) (100.00%)
00:01:46 1552MB | unique triangles: 641882
00:01:46 1552MB | visible triangles: 71725596842

378001 head objects (71725596842 visible triangles) rendered with XGen

 

 

 

Example Renders

 

 

Further examples




Thanks to James Busby for the use of his head model scans.